Rules

Rules

GENERAL RULES (updated 10/01/18)

 

  • Each team has a cap of 19.5. For every .25 you are over the cap. Your highest rated player at the game will sit 3 minutes. The League can put further restrictions on teams if they feel necessary to maintain parity.
  • You are allowed to pick up a 1 or below rated player if you have 4 or 5 guys. All restrictions will apply even if you are missing players. ( Example if your best player has to sit X amount minutes and you have 5 guys, he must still sit his minutes.)
  • Any player that is rated 1.99 or below must play a minimum of 10 minutes per game for each game including the post season. Even if the other team is missing their 1.99 player or below. In addition, a team must have a 1.99 or below on the court at all times.  For a more detailed explanation of the minimum minutes rule, please see the “Playing Time for Lower Rated Players” below. If a team has 1.99 or below rated player missing consistently, the league will give penalties.
  • Two 20-minute halves. Clock stoppage until one minute of each half. The clock will start at the jump ball. However, the league organizers can reduce the playing time due to delays. If your team is late or not ready by tip off 1 point will be reduced for every minute they are not on the court.
  • 35 second shot clock will take effect in the second half of each game including overtime. The shot clock will be supervised by the referee and clock keeper.
  • 5 SECOND RULE IS IN EFFECT
  • First Overtime will last 2 minutes & 1 minute for each additional overtime; each team is awarded 1 additional time-out per overtime.  Timeouts from regulation will not be carried over
  • 2 minute warm up at the start of the game (if time permits).
  • Teams are permitted 2 time-outs in the first half and 2 time-outs in the second half. Time-outs WILL carry over but NOT in OT.  In OT they will get one time out each.
  • Teams shoot 1-and-1 on the 7th team foul and 2 shots on the 10th team foul and all fouls thereafter.
  • Technical Fouls assessed prior to the start of a game will not result in loss of possession of the ball. Every game will begin with a jump ball. A team may start and finish a game with four (4) players. If a team has four (4) players at the scheduled start time, they must start the game at the scheduled start time, a 5th player can be added when he arrives. If a team does not have enough players to start the game the clock will start and the opposing team will be awarded 1 point for each minute the other team is late. If circumstances are extreme then the league officials will make a judgement call. If a team has 4 players they can pick up 1 or below rated player ONLY.
  • 13 regular season games (2 of those games will be FLEX) and 3 playoff rounds.
  • The Postseason will consist of the following:-
  • Top 7 teams will clinch a playoff spot.
  • 8 vs. 9 will play a wildcard game on the day of Rd 1 and may have to play a second game (Rd 1) on the same night if the No. 1 seed chooses them.
  • 1 Seed will select their opponent (must be a team that clinches the post season) and the brackets will be determined at that point.
  • There will be no reseeding.
  • Team with better record selects time and venue.
  • PLEASE NOTE: IF TEAMS DON’T PAY THE DEPOSIT BY WEEK 1, THEY WILL BE ASSESSED 5 TECHS BEFORE THE START OF THE GAME FOR EVERY WEEK IT IS MISSING. ALL FEES MUST BE PAID BY OCTOBER 25TH. IF NOT, ADDITIONAL TECHS WILL APPLY.

LEAGUE UNIFORMS

Players must wear CBL30 Jerseys or League Approved Jerseys.  Starting in week 3, a (pre-game) technical foul will be assessed before the game for each player who does not have the proper league jersey. If for any reason you have an emergency player or new player playing they will get a tech ALSO. No EXCEPTIONS!!!! All Techs will be assessed. Captains CANNOT decide whether they want to take the tech or not. This also applies in playoffs.   The jersey rule will go into effect of your 4th game. PLEASE MAKE SURE YOUR PLAYERS DON’T HAVE ANY JEWELRY ON DURING THE GAME OR THEY WILL BE ASSESSED A TECHNICAL FOUL.

 

UNSPORTSMANLIKE BEHAVIOR AND FIGHTING

The use of profanity, vulgarity, taunting and the verbal abuse of players and officials will not be tolerated at CBL. Any such incidents will be penalized with a technical foul. Any repeated conduct of this type will result in an immediate ejection of the player(s) involved, and those players will be subject to disciplinary action. Fighting will not be tolerated! Anyone involved in a fight will be suspended for a minimum of one game and may be banned from the league. Any type of disciplinary action (including but not limited to suspensions and ejections) will be at the sole discretion of the league organizers.

 

*ALSO NOTE LEAVING THE GYM AS A MESS IS NOT A GOOD LOOK FOR THE LEAGUE. IT IS THE RESPONSIBILITY OF THE CAPTAINS TO MAKE SURE THE PLAYERS CLEAN UP AFTER THEMSELVES. IF THE COMMISSIONER SEES A MESS OR RECEIVES A COMPLAINT, THE TEAMS PLAYING THAT DAY WILL RECEIVE 2 TECHS BEFORE THEIR NEXT GAME.

 

PLAYING TIME FOR LOWER RATED PLAYERS AND RESTRICTIONS

Any player rated 1.99 or below must play a minimum of 10 minutes in each game including the post season. Even if the other team is missing their 1.99 player or below. Plus, a 1.99 rated or below player must be on the court at all the time.  If a player is not available, then the league will make a decision.  If this rule is violated, then the violating team will face a forfeit (No EXCUSES). Also, please adhere to restrictions that are imposed for certain teams.  They must be followed or FORFEIT.

MERCY RULE

If there is a 20 point (or greater) margin with less than 2 minutes left in the game, the game will be stopped. If it’s less than 20 points, the game clock will not be stopped under 1 minute.

ONLINE STATS

As part of the league fees, the league organizers will enter the stats within 48 hours after each game.  The Captain is NOT responsible for entering stats.  If a player(s) disagrees with their stats, they should contact their captain so the captain can contact the organizers and advise them of the inaccuracy.  League will make every effort to post accurate stats.

DISQUALIFICATION RULE

Players are disqualified after the 5th personal foul. Players will be disqualified from the game until there are 5 players remaining. If any of the remaining 5 players receives a 5th personal foul, that player can continue to play, but a technical foul will be assessed on that player’s 6th personal foul and for each additional foul committed by that player. A player that fouled out earlier in the game CANNOT come back in. If the player fouled out gets hurt the team must play with 4 players.

TECHNICAL FOULS

All technical fouls will result in the opposing team receiving two (2) foul shots and possession of the ball. (A team does not lose possession of the ball for any pre-game technical.) The game clock runs on technical fouls unless it is at or below the 5 min mark in the second half. All technical fouls will also count as a personal foul, except for pre-game technical fouls. Once a player reaches 6 technical fouls in one season, he will be suspended for the following game INCLUDING playoffs. Each technical foul will result in another suspension. A player must also pay a $5 fee for any tech received for unsportsmanlike conduct.

 

FORFEITS

Teams can start and finish a game with four (4) players. If a team does not have a minimum of four (4) players by 10 minutes after the scheduled start time, the game clock will be started. The late arriving team will be down however many minutes the clock has run. For example: if a team shows up with 15:30 minutes left in the first half, the other team will start the game up 5-0. If a team still does not have the minimum of four (4) players within 10 minutes after the game clock has been started, then that team will forfeit the game. Forfeits are strongly discouraged. The league will allow up to two players rated 1.99 or below so a team will not forfeit.  A team cannot add a 6th player if they have 5.

ROSTERS

Rosters can contain a maximum of  9 players. Roster is approved by league organizers. There is a roster cap of 19.5 (for 7 players) or whatever was approved prior to the season.  Any additions must be approved by league organizers PRIOR to the game. You are NOT allowed to add players without league approval.

ROSTER LOCK

The Roster is locked for addition of new players after 3 games of play (This means no new players are allowed to join a team after a team has played four games).  The cap and exceptions must be compliance. If you have an injured player or a player who drops for ANY reason personal or medical, a team can pick up a player half of the rating of that player.

CURSING

There is a no cursing policy in our league. If you curse you will receive a tech. Doesn’t matter if you are talking to yourself or your own team. A curse is a curse.

PLAYOFFS

Top 7 teams with the best record will clinch a post season spot

  • Single elimination playoffs with 6 fouls and 5 timeouts (2 first half and 3 second half).  Timeouts do carry over in second half but NOT in overtime.
  • Seeds 8&9 will compete in the wildcard and the winner will advance to Rd 1 and may play on the same day. WILD CARD is considered a regular season game.
  • The No. 1 seed will choose their opponent for Rd 1; and brackets will be determined at that point.
  • No clock stoppage in Rd. 1
  • Semis and Finals, there will be clock stoppage
  • Wildcard Game will follow regular season rules.

ALL PLAYERS MUST PLAY 8 GAMES TO QUALIFY FOR PLAYOFFS. IF A PLAYER IS ADDED MIDSEASON FOR ANY REASON INJURY OR OTHERWISE), THE COMMITTEE WILL DETERMINE THE AMOUNT OF GAMES NEEDED TO QUALIFY FOR PLAYOFFS. Player ascertains eligibility once he is on the official roster. For example, if they were acquired later on in the season, their eligibility starts at that point.  IT IS THE RESPONSIBILITY OF EACH CAPTAIN TO HAVE ENOUGH PLAYERS QUALIFIED FOR PLAYOFFS. A team that does not have the required amount of players qualified for the playoffs then they will be assigned (league decides) a 0.25-1 rated player to play on their team and that player must play the minimum minutes required which is 10 minutes OR highest rated player must sit 6 minutes. If the team already has restrictions 6 minutes will be added to whatever the restriction is. Example: If your team has a 3 min restriction to your highest rated player 6 more minutes will be added to equal 9 minutes.

TIE BREAKERS

TIES INVOLVING TWO TEAMS.

The first criteria in the breaking of ties in the standings shall be head-to-head competition of tied teams.

Each team’s record versus the team occupying the highest position in the final regular season standings, and then continuing down through the standings until one team gains an advantage.

When arriving at another group of tied teams while comparing records, use each team’s record against the collective tied teams as a group (prior to that group’s own tie-breaking procedures), rather than the performance against individual tied teams.  The lone exception to this guideline would be if there are only two tied teams in the group placement and one of the teams won both regular-season games.  In this instance, the tie is deemed broken and comparison of the seed rather than the placement will be utilized.

TIES INVOLVING MORE THAN TWO TEAMS.

Results from the collective head-to-head competition during the regular season among the tied teams in a mini round-robin format, ranking the tied teams by winning percentage from highest to lowest will be used to determine the seeds. If during this process two teams remain tied with the same winning percentage, the two-team tie-breaking system is used, starting with head-to-head results.

If during this process more than two teams remain tied with the same winning percentage, a second mini round-robin format is implemented, ranking the remaining tied teams by winning percentage from highest to lowest to determine seeds. If the teams remain tied, then the two-team tie-breaking system is used, starting with head-to-head results.

If more than two teams are still tied, each of the tied team’s record versus the team occupying the highest position in the final regular season standings, and then continuing down through the standings, eliminating tied teams with inferior records until one team gains an advantage.  When arriving at another group of tied teams while comparing records, use each team’s record against the collective tied teams as a group (prior to that group’s own tie-breaking procedure), rather than the performance against individual tied teams.  The lone exception to this guideline would be if there are only two tied teams in the group placement and one of the teams won both regular-season games.

AWARDS

  • Each Captain, Committee Member, Commissioner and Farooq will get one (1) vote (15 total) for each respective award (If you are a captain and committee member you get one vote)
  • You CANNOT vote for your own player.
  • All votes must be in by 13th Playoffs don’t count.
  • Awards given
  1. MVP ( Has to be over 30)
  2. Sportsmanship
  3. Defensive Player of the Year
  4. Captain/GM of the Year
  5. 1 or below Award